Bad Designer! No Twinkie!
This is a list of things that you should try to stay away from if at all possible:
http://www.designersnotebook.com/Design_Resources/No_Twinkie_Database/no_twinkie_database.htm
The 400 Project
A good list of ideas to keep in mind while designing:
http://www.theinspiracy.com/Current%20Rules%20Master%20List.htm
Gamasutra's Chemestry of Game Design Series
Tries to break game design into tangible bits of science.
http://www.gamasutra.com/view/feature/1524/the_chemistry_of_game_design.php
Reading Shadow of the Colossus:
Probably the best game critique I have ever read. It uses good "critique" language and keeps and objective mind through out the paper.
http://www.gamecareerguide.com/features/407/features/407/rock_in_his_pocket_reading_shadow_.php
The Pathology of Game Design
Do games fit the stereotype? What can be done to change it?
http://www.next-gen.biz/index.php?option=com_content&task=view&id=6066&Itemid=50
Design Language
Brand new series at Gamastura, looks like its going to be very good:
http://www.gamasutra.com/view/feature/3616/design_language_the_portal_.php?page=1
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